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Growth marketing for gaming

eSports and gaming marketing agency.

Grow players, wishlists and sponsors with streamers on Twitch, Kick and YouTube, plus the search and PR that make you findable. One team, one target.

  • 2,600+ vetted creators
  • Twitch and Kick
  • 35+ markets

Reply within 1 business day · Proposal in 3

Updated 31 October 2026 · Reviewed by Ranell Fernandez, Social lead

TargetDay-1 players
Fig. 1A launch plan

Timing decides launchesStreamers booked around your launch date

  1. -6w
    Reveal streams
  2. L
    Launch week · streamer burst
  3. +2w
    Best clips run as ads

Illustration. Reported as cost per wishlist, install or sale.

Trusted by

No. 01 · Why now

What is growth marketing for a game or eSports brand?

Growth marketing for a game or eSports brand means getting players, viewers or buyers at a cost you can scale. You set one target, such as wishlists or day-1 players, test streamers and search against it, and move budget to what works, especially around launch week, when timing decides most results.

Players discover games through streamers and clips, not ads. Launch week decides a game, so creator timing matters more than reach. And sponsors and publishers want audiences they can verify, not follower counts.

No. 02 · Growth model

From stream to sign-up.

Creators do most of the work in gaming, about 70% of a typical plan. Search and PR bring the other 30%, so players can find you after the stream ends.

01

Discover

Social. Influencer marketing on Twitch and Kick, plus events. Reported as live viewers, clicks and wishlists per streamer.

02

Compare

Search and AI. SEO, localization and AI visibility. Reported as rankings on "best [genre] game" and hardware searches.

03

Choose

Authority and proof. Digital PR, UGC and clips and creator whitelisting. Reported as gaming media coverage, installs and sales.

04

One number per launch

Studios: wishlists or day-1 players. Teams and tournaments: viewers and sponsor revenue. Hardware: sales. With cost per result by streamer tier, every month.

No. 03 · What we do

We grow games and gaming brands. Not just book streamers.

We are a growth marketing team for gaming. We are not a streamer booking platform or a full-service agency.

We own

Your growth, end to end

  • One launch or growth target
  • The experiments that chase it
  • Streamer and creator campaigns
  • Search, PR and AI answers
  • Budget moves between them

We don't do

Everything else

  • Game development or trailers
  • Tournament production
  • Gambling or iGaming promotion
  • One-off sponsored streams with no tracking

No. 04 · Who it's for

Is this for a gaming company like yours?

Not a fit if you want gambling or iGaming promotion, one sponsored stream with no tracking, or a budget under €3,000 a month.

No. 05 · Compare the options

Who owns your growth number?

Pick the option where someone owns the result, not just the bookings. PR agencies sell coverage and booking platforms sell streams; we own one number per launch.

Option

Who owns the growth number

Channels

Audience checks

Best for

In-house community team

You do, alongside community work

Your own channels

Your own

Live games with a big community

eSports PR and sponsorship agency

Coverage, not players

PR and sponsorships

Rarely shown

Brand awareness and deals

Streamer booking platform

Nobody: you run it yourself

Streams only

Self-serve

Small one-off campaigns

awisee.

We do: one number per launch

Streamers, search, PR and AI answers

Location, real viewers, age and past streams

Launches and gaming brands that want results

No. 06 · What you get

What you get each month on stream.

Start with ten matched streamers within 48 hours, free. Then one plan, one report and one number.

Every month

Deliverables

  • A growth report with cost per wishlist, install or sale
  • Streamer campaigns in priority markets
  • Clips reused as ads
  • Gaming media placements
  • Search pages for game and hardware queries

You approve

Nothing goes live without you

  • The target and the experiments
  • Every streamer
  • Talking points and key messages
  • Every budget move

No. 07 · Brand safety and audience age

Real audiences, right ages, clear disclosure.

Every streamer is checked before you see them. Many gaming audiences include under-18s, so we check age data and follow local rules on advertising to children before booking.

  • 01Audience location
  • 02Real viewers and chat
  • 03Audience age
  • 04Past streams reviewed

Where we run campaigns.

Every paid stream and post is labelled as an ad.

  • Twitch
  • Kick
  • YouTube
  • TikTok
  • Discord
  • Steam
  • Gaming media

No. 09 · How we work

How we grow games.

A monthly growth loop timed to your launch. It takes about an hour of your time a month, more in launch week.

01

You give: launch date, store page, markets

Audit · Weeks 1–2

Where your players watch, search and buy, and how competitors launched.

02

You approve: one number and three experiments

Target · Week 3

One growth number and three experiments, timed to your launch.

03

You approve: every streamer and the key messages

Test · Months 2–3

Streams, clips, PR and pages go live.

04

You get: a review call and the next moves

Scale · Monthly

Keep the winning streamers, cut the rest and move the budget.

Three rules for gaming campaigns

  • Count wishlists, players or sales, not views
  • Check every audience before booking
  • Label every paid stream and post

No. 10 · Questions

eSports and gaming marketing FAQs.

Are you a full-service agency?

No. We grow games and gaming brands through streamers, search, PR and AI answers. We do not make games or trailers, produce tournaments or promote gambling.

How do you measure growth?

We agree one number per launch before we start: wishlists or day-1 players for studios, viewers and sponsor revenue for teams, sales for hardware. Every report shows cost per result by streamer tier.

Do you work with Twitch and Kick streamers?

Yes. Twitch and Kick are core platforms for us, alongside YouTube and TikTok, in 35+ markets.

Can you time streamers around a game launch?

Yes. We plan reveal streams in the weeks before launch, a streamer burst in launch week, and clips run as ads afterwards.

How do you check a streamer's audience is real?

We check audience location, live viewer numbers against chat activity, and past streams before you see a shortlist.

How do you handle under-18 audiences?

We check each streamer's audience age data and follow local rules on advertising to children before booking. Every paid stream is labelled as an ad.

Do you work with hardware brands?

Yes. For gaming hardware and peripherals we combine streamer reviews with search pages for product queries, reported as sales.

What does a streamer campaign cost?

Plans start from €3,000 a month. After a 30-minute call we send a written proposal with one fixed monthly price within 3 business days.

Next step

Tell us your launch or growth target. We'll send streamers who can hit it.

What happens next

  1. Share your game or product, launch date and markets.
  2. Ten matched streamers within 48 hours.
  3. A 30-minute call, then your plan within 3 business days.

Thanks. We'll reply within 1 business day.

We only use your details to prepare your proposal. Prefer email? [email protected]